Into the Future · ItF Ch.1 Zombie · 24/48
Base HP500,000
Map length4,500
Max enemies10
Spawn interval0.03s
Enemy traits AlienZombieTraitless
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 500% | 4,500 | 750 | 10s | 22–29.33s |
| | 2 | 150% | 24,000 | 3,000 | 13.33s | 10–20s |
| | Unlimited | 1200% | 2,400 | 240 | 20s | 6–12s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 1 | 500% | 45,000 | 1,500 | Immediately | — |
| | 3 | 500% | 75,000 | 2,500 | Immediately | 50s |
| | 1 | 100% | 400,000 | 4,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.