Into the Future · ItF Ch.1 Zombie · 16/48
Base HP200,000
Map length3,600
Max enemies10
Spawn interval0.03s
Enemy traits ZombieRedTraitlessAlien
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 5 types | ||||||
| | Unlimited | 150% | 72,000 | 5,400 | 3.33s | 36.67s |
| | 3 | 1200% | 6,000 | 600 | 13.33s | 16.67–30s |
| | Unlimited | 1200% | 960 | 360 | 20s | 10–20s |
| | Unlimited | 500% | 4,500 | 750 | 23.33s | 26.67–53.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 3 types | ||||||
| | 3 | 150% | 75,000 | 5,683 | Immediately | 26.67s |
| | 2 1×2 | 500% | 4,500 | 750 | Immediately | 0.07s |
| | 1 | 500% | 75,000 | 2,500 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.