Into the Future · ItF Ch.1 Zombie · 11/48
Base HP176,000
Map length4,400
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessZombieAlienDark
Enemies 10 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 9 types | ||||||
| | 5 | 1200% | 6,000 | 600 | 6s | 6.67–13.33s |
| | 5 | 1200% | 6,000 | 600 | 10s | 6.67–13.33s |
| | 1 | 1200% | 48,000 | 3,000 | 30s | — |
| | 1 | 150% | 150,000 | 11,995 | 50s | — |
| | 1 | 250% | 75,000 | 2,500 | 66.67s | — |
| | Unlimited | 1200% | 2,400 | 240 | 80s | 10–16.67s |
| | Unlimited | 150% | 24,000 | 3,000 | 81.67s | 10–16.67s |
| | Unlimited | 150% | 1,350 | 225 | 83.33s | 10–16.67s |
| | Unlimited | 150% | 22,500 | 2,700 | 133.33s | 26.67–40s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 1 | 150% | 120,000 | 7,495 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.