Empire of Cats · EoC Ch.2 Zombie · 46/48
Base HP150,000
Map length4,800
Max enemies10
Spawn interval0.5–1s
Enemy traits TraitlessZombieRedFloating
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 3 types | ||||||
| | 20 | 400% | 320 | 120 | Start | 0.67–1s |
| | 2 | 400% | 12,000 | 4,000 | 100s | 100–133.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 5 types | ||||||
| | 1 | 400% | 12,000 | 4,000 | Immediately | — |
| | Unlimited | 400% | 320 | 120 | Immediately | 3.33–10s |
| | Unlimited | 30% | 14,400 | 1,080 | Immediately | 26.67–33.33s |
| | Unlimited | 30% | 22,500 | 1,350 | Immediately | 40–60s |
| | Unlimited | 400% | 2,000 | 200 | Immediately | 20–40s |
| Once base HP ≤ 90% 1 type | ||||||
| | 1 | 400% | 20,000 | 1,400 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.