Empire of Cats · EoC Ch.2 Zombie · 15/48
Base HP70,000
Map length3,600
Max enemies5
Spawn interval0.5–1.5s
Enemy traits ZombieTraitlessRed
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 6 types | ||||||
| | Unlimited | 30% | 4,500 | 540 | Start | 1–10s |
| | Unlimited | 30% | 4,800 | 600 | 10s | 10–20s |
| | Unlimited | 400% | 800 | 80 | 40s | 20–40s |
| | 5 | 30% | 12,000 | 1,200 | 6.67s | 4–5.33s |
| | 5 | 30% | 14,400 | 1,080 | 13.33s | 4–5.33s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 1 type | ||||||
| | 8 | 400% | 800 | 80 | Immediately | 0.67–2s |
| Once base HP ≤ 90% 2 types | ||||||
| | 3 | 400% | 4,000 | 400 | Immediately | 4–5.33s |
| | 3 | 400% | 6,000 | 480 | Immediately | 4–5.33s |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.