Empire of Cats · EoC Ch.1 Zombie · 17/48
Base HP23,000
Map length5,000
Max enemies10
Spawn interval0.07–5s
Enemy traits ZombieTraitless
Enemies 8 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 7 types | ||||||
| | Unlimited | 20% | 3,000 | 360 | Start | 1–10s |
| | Unlimited | 20% | 3,200 | 400 | Start | 1–10s |
| | Unlimited | 200% | 400 | 40 | Start | 1–10s |
| | 1 | 20% | 8,400 | 1,600 | 100s | — |
| | 1 | 20% | 8,400 | 1,600 | 102s | — |
| | Unlimited | 20% | 9,600 | 720 | 133.33s | 40–60s |
| | Unlimited | 20% | 8,000 | 800 | 133.33s | 40–60s |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 20% 2 types | ||||||
| | 2 1×2 | 20% | 8,400 | 1,600 | Immediately | 0.07s |
| | 1 | 200% | 2,600 | 160 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.