Showdown! : Part 1

Collaboration Gauntlet Stages · Test of Might: Ranma 1/2 · 1/20

Energy30
Clear XP570
Base HP30,000
Map length4,500
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Croco 10 100% 70 30 10s 5–10s
Gory 1 100% 1,000 80 30s
Sir Seal 1 100% 2,500 150 43.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Enemy No.544 1 5% 9,000 225 Immediately
Enemy No.543 1 5% 8,250 200 Immediately
Enemy No.542 Boss 1 5% 6,000 450 Immediately
Gory 2 100% 1,000 80 Immediately 10s
Sir Seal 2 100% 2,500 150 Immediately 13.33s
Gory Unlimited 100% 1,000 80 Immediately 10s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.