Collaboration Gauntlet Stages · Heralds of The End · 4/20

Energy70
Clear XP2,100
Base HP400,000
Map length4,200
Max enemies20
Spawn interval0.03s
Enemy traits RedAlienDarkZombieAngelEVA Angel

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
B.B.Bunny Unlimited 1450% 7,250 725 10s 20–23.33s
Imperator Sael 1 790% 118,500 3,950 23.33s
Doge Dark 2 340% 17,000 6,800 30s 40–46.67s
Zoge 5 130% 19,500 2,340 30s 53.33–60s
Once base HP ≤ 99% 6 types
Doge Dark 6 340% 17,000 6,800 Immediately 20–23.33s
Gory Dark 5 220% 88,000 6,870 Immediately 23.33–26.67s
Heavenly Hippoe 3 220% 121,000 3,960 Immediately 33.33–36.67s
Gabriel 4 250% 32,500 3,875 Immediately 26.67–30s
Zory 2 130% 65,000 4,925 Immediately 40–46.67s
The 4th Angel Boss 1 2800% 3,360,000 84,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.