Collaboration Gauntlet Stages · Electric Diva Strikes! · 11/20

Energy90
Clear XP1,710
Base HP525,000
Map length5,000
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Enemy No.503 10 156% 4,680 2,340 6.67s 3.33–10s
Squire Rel 5 2240% 1,792 672 26.67s 1.67–5s
Kang Roo 1 2240% 89,600 5,599 46.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 8 types
Glowstick Guys Unlimited 100% 1 1 Immediately 16.67–33.33s
Enemy No.503 Unlimited 156% 4,680 2,340 Immediately 16.67–33.33s
Enemy No.502 1 195% 351,000 15,600 Immediately
Glowstick Guys 12 3×4 100% 1 1 Immediately 0.07s
Squire Rel 12 3×4 2240% 1,792 672 Immediately 0.07s
Enemy No.500 1 390% 390,000 25,350 Immediately
Enemy No.505 2 156% 156,000 23,400 Immediately 50s
Enemy No.504 4 156% 112,320 4,992 Immediately 26.67–30s
Enemy No.536 Boss 1 390% 585,000 7,800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.