Collaboration Gauntlet Stages · Ascend the Tower of Saviors · 3/10

Energy90
Clear XP2,700
Base HP90,000
Map length4,000
Max enemies15
Spawn interval0.03s
Enemy traits RedTraitlessFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
B.B.Bunny 9 450% 2,250 225 6.67s 6.67–13.33s
Squire Rel 3 450% 360 135 16.67s 20–27.33s
Squire Rel 3 450% 360 135 17.33s 20–27.33s
Squire Rel 3 450% 360 135 18.67s 20–27.33s
Sir Seal 3 450% 11,250 675 30s 30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Kang Roo 1 450% 18,000 1,124 after 33.33s
Le'boin 1 450% 18,000 2,943 after 16.67s
One Horn 2 450% 67,500 2,250 Immediately 40s
Voluptuous Peony - Daji Boss 1 52% 208,000 5,200 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.