Collaboration Gauntlet Stages · Manbosaki Strikes! · 20/20

Energy150
Clear XP2,850
Base HP1,400,000
Map length3,200
Max enemies30
Spawn interval0.03s
Enemy traits FloatingRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
Ayumi Manbosaki Boss 1 2700% 6,480,000 149,985 5s
Sardine 10 9000% 10,800 2,700 6.67s 3.33–6.67s
Squid 10 9000% 8,100 1,620 10s 3.33–6.67s
Sardine 10 9000% 10,800 2,700 56.67s 2.67–5.33s
Squid 10 9000% 8,100 1,620 60s 2.67–5.33s
Sardine 10 9000% 10,800 2,700 96.67s 2–4s
Squid 10 9000% 8,100 1,620 100s 2–4s
Sardine Unlimited 9000% 10,800 2,700 60s 10–20s
Squid Unlimited 9000% 8,100 1,620 66.67s 10–20s
Young Man Mola Unlimited 9000% 90 32,400 20s 20–26.67s
Mola King 9 6000% 180,000 180,000 26.67s 26.67s
Tasmanian Giant Crab 3 9000% 225,000 22,500 20s 2–4s
Tasmanian Giant Crab 3 9000% 225,000 22,500 80s 1.33–2.67s
Tasmanian Giant Crab 3 9000% 225,000 22,500 80.67s 1.33–2.67s
Tasmanian Giant Crab 3 9000% 225,000 22,500 160s 0.67–1.33s
Tasmanian Giant Crab 3 9000% 225,000 22,500 160.67s 0.67–1.33s
Tasmanian Giant Crab 3 9000% 225,000 22,500 161.33s 0.67–1.33s
Tasmanian Giant Crab Unlimited 9000% 225,000 22,500 240s 50–100s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.