Collaboration Gauntlet Stages · Manbosaki Strikes! · 11/20

Energy90
Clear XP1,710
Base HP600,000
Map length3,200
Max enemies30
Spawn interval0.03s
Enemy traits FloatingRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
Ayumi Manbosaki Boss 1 1138% 2,731,200 63,215 5s
Sardine 10 3960% 4,752 1,188 6.67s 3.33–6.67s
Squid 10 3960% 3,564 712 10s 3.33–6.67s
Sardine 10 3960% 4,752 1,188 56.67s 2.67–5.33s
Squid 10 3960% 3,564 712 60s 2.67–5.33s
Sardine 10 3960% 4,752 1,188 96.67s 2–4s
Squid 10 3960% 3,564 712 100s 2–4s
Sardine Unlimited 3960% 4,752 1,188 60s 10–20s
Squid Unlimited 3960% 3,564 712 66.67s 10–20s
Young Man Mola Unlimited 3960% 39 14,256 20s 20–26.67s
Mola King 9 2638% 79,140 79,140 26.67s 26.67s
Tasmanian Giant Crab 3 3960% 99,000 9,900 20s 2–4s
Tasmanian Giant Crab 3 3960% 99,000 9,900 80s 1.33–2.67s
Tasmanian Giant Crab 3 3960% 99,000 9,900 80.67s 1.33–2.67s
Tasmanian Giant Crab 3 3960% 99,000 9,900 160s 0.67–1.33s
Tasmanian Giant Crab 3 3960% 99,000 9,900 160.67s 0.67–1.33s
Tasmanian Giant Crab 3 3960% 99,000 9,900 161.33s 0.67–1.33s
Tasmanian Giant Crab Unlimited 3960% 99,000 9,900 240s 50–100s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2).

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds).

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.