Relic Cradle Cradle Shrine (Deadly)
Summit Shrine (Merciless)
Relic Frontier Frontier Shrine (Merciless)Enigma Stages · Relic Summit · 1/1
Energy100
Clear XP1,900
Base HP650,000
Map length5,200
Max enemies15
Spawn interval0.03s
Enemy traits RelicTraitless
Boss
Enemies 6 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | Unlimited | 100% | 75,000 | 12,000 | 10s | 20–30s |
| | 1 | 100% | 300,000 | 20,000 | 20s | — |
| | 7 | 100% | 50,000 | 12,500 | 33.33s | 26.67–40s |
| | 1 | 100% | 10,000 | 1 | 900s | — |
| Once base HP ≤ 99% 3 types | ||||||
| | 1 | 100% | 2,400,000 | 12,000 | Immediately | — |
| | 1 | 100% | 360,000 | 6,000 | after 6.67s | — |
| | 1 | 100% | 300,000 | 20,000 | after 13.33s | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Clear rewards
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 20%
- Talent Orb 5%
- Talent Orb 10%
- Talent Orb 2.5%
- Talent Orb 10%
- Talent Orb 2.5%
If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.