Enigma Stages · Bad Instinct's Origin · 1/1

Energy100
Clear XP1,900
Base HP550,000
Map length4,000
Max enemies20
Spawn interval0.03s
Enemy traits AkuTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Aku Doge 10 300% 13,500 6,600 13.33s 13.33–20s
Sinner Snache 6 300% 24,600 8,400 16.67s 13.33–26.67s
Condemned Peng 3 300% 96,750 12,600 26.67s 26.67–33.33s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 4 types
Aku Doge 10 300% 13,500 6,600 after 13.33s 13.33–20s
Sinner Snache 6 300% 24,600 8,400 after 16.67s 13.33–26.67s
Aku Gory 3 200% 170,000 13,736 Immediately 13.33–16.67s
Aku Gory 2 200% 170,000 13,736 after 50s 13.33–20s
Fallen Bear Boss 1 150% 112,500 22,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 20%
  • Talent Orb 5%
  • Talent Orb 10%
  • Talent Orb 2.5%
  • Talent Orb 10%
  • Talent Orb 2.5%

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.