Enigma Stages · Hunter's Map III · 2/5

Energy300
Clear XP5,700
Base HP900,000
Map length4,100
Max enemies20
Spawn interval0.03s
Enemy traits MetalTraitlessBehemothAlien

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Croconator 15 100% 5 800 0.07s 1–2s
Wild Doge 2 200% 110,000 33,000 20s 20–23.33s
Metal Hippoe 1 100% 80 200 23.33s
Croconator 5 100% 5 800 66.67s 1–2s
Croconator 5 100% 5 800 133.33s 1–2s
Croconator 5 100% 5 800 200s 1–2s
Ms. Sign 1 400% 40,000 4 900s
Once base HP ≤ 99% 4 types
Croconator Unlimited 100% 5 800 Immediately 20–26.67s
Wild Doge 8 200% 110,000 33,000 Immediately 23.33–30s
Wild Doge 3 200% 110,000 33,000 Immediately 10–16.67s
Metal Hippoe 3 100% 80 200 Immediately 40–43.33s
Crustaceous Scissorex Boss 1 100% 1,400,000 37,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.