Enigma Stages · Hunter's Map I · 2/2

Energy200
Clear XP3,800
Base HP650,000
Map length4,700
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessBehemothAngelRed

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Wild Doge 4 100% 55,000 16,500 13.33s 10–13.33s
Heavenly Hippoe 1 250% 137,500 4,500 33.33s
Ms. Sign 1 400% 40,000 4 900s
Once base HP ≤ 99% 3 types
Wild Doge Unlimited 100% 55,000 16,500 Immediately 43.33–50s
Wild Doge 6 100% 55,000 16,500 Immediately 20–23.33s
Wild Doge 2 100% 55,000 16,500 Immediately 13.33–16.67s
Heavenly Hippoe 2 250% 137,500 4,500 Immediately 30–36.67s
Casaurian Ahirujo Boss 1 100% 1,200,000 19,500 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.