Enigma Stages · Labyrinth of Spirit · 1/1

Energy100
Clear XP1,900
Base HP750,000
Map length5,800
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessDarkFloating

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Dagshund 1 300% 180,000 9,000 1.67s
Doge Dark 6 800% 40,000 16,000 16.67s 5–10s
Shadow Boxer K 1 200% 160,000 9,994 30s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Doge Dark 20 800% 40,000 16,000 Immediately 3.33–6.67s
Shadow Boxer K 3 200% 160,000 9,994 Immediately 0.07s
Kang Roo 5 3000% 120,000 7,500 Immediately 0.07s
Wall Doge 5 300% 90,000 1,380 Immediately 3.33–6.67s
Shadow Boxer K 5 200% 160,000 9,994 Immediately 13.33–16.67s
Kang Roo 5 3000% 120,000 7,500 Immediately 13.33–16.67s
Wall Doge 5 300% 90,000 1,380 Immediately 13.33–16.67s
Bun Bun Black Boss 1 200% 1,555,554 11,994 Immediately
Mr. Mole 2 100% 420,000 4,500 Immediately 16.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.