Gauntlet Stages · 111M Download Celebration! · 9/10

Energy95
Clear XP2,850
Base HP510,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessDarkRedFloating

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 7 types
Trolly Blogger 6 100% 500 200 3.33s 6.67–13.33s
Those Guys 4 1800% 3,600 360 10s 6.67–13.33s
Doge Dark 3 400% 20,000 8,000 16.67s 13.33–16.67s
Squire Rel 4 1800% 1,440 540 26.67s 6.67–13.33s
Celeboodle 1 400% 36,000 20,000 29.33s
Squire Rel Unlimited 1800% 1,440 540 30s 6.67–10s
Gory Dark 1 200% 80,000 6,246 36.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Doge Dark 8 400% 20,000 8,000 Immediately 16.67–23.33s
Trolly Blogger 20 100% 500 200 Immediately 2–6s
J.K. Bun Bun Boss 1 200% 800,000 18,574 Immediately
Squire Rel 90 1800% 1,440 540 after 3.33s 1–2s
Rain D. 1 200% 180,000 9,094 after 6.67s
Gory Dark 4 200% 80,000 6,246 after 10s 36.67–40s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.