Gauntlet Stages · 111M Download Celebration! · 5/10

Energy70
Clear XP2,100
Base HP125,000
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessDarkFloating

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Squire Rel 7 400% 320 120 3.33s 6.67–10s
Doge Dark 2 100% 5,000 2,000 13.33s 13.33–20s
Mooth 1 400% 20,000 1,400 23.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Squire Rel Boss 1 400% 320 120 Immediately
Doge Dark 3 100% 5,000 2,000 Immediately 10–16.67s
Master A. 1 100% 40,000 557 Immediately
Squire Rel 12 400% 320 120 after 2s 3.33–10s
Gory Dark 2 100% 40,000 3,123 after 3.33s 26.67–33.33s
Doge Dark 4 100% 5,000 2,000 after 10s 20s
Shadow Boxer K 2 100% 80,000 4,997 after 16.67s 33.33s
Doge Dark Unlimited 100% 5,000 2,000 after 40s 23.33–33.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.