Gauntlet Stages · Gigahaniwan Strikes! · 10/20

Energy100
Clear XP1,900
Base HP1,000,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits DarkRelicColossusFloatingAlien

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Dark 4 1200% 60,000 24,000 5.33s 20–23.33s
Dark Otter 2 250% 437,500 16,242 13.33s 26.67–30s
Relic Doge Unlimited 150% 112,500 18,000 26.67s 23.33–26.67s
Once base HP ≤ 99% 7 types
Gigahaniwan Boss 1 300% 3,000,000 15,000 Immediately
Doge Dark 4 1200% 60,000 24,000 after 3.33s 2–3.33s
Relic Doge 3 150% 112,500 18,000 after 5.33s 3.33–6.67s
Sir Rel 1 150% 75,000 18,750 after 6.67s
Maawth 2 1600% 284,432 12,432 after 6.67s 66.67–70s
Nimoy Bore 2 800% 1,280,000 14,392 after 8.67s 83.33–86.67s
Doge Dark 4 1200% 60,000 24,000 after 26.67s 46.67–50s
Doge Dark 3 1200% 60,000 24,000 after 80s 2–3.33s
Relic Doge 4 150% 112,500 18,000 after 82s 3.33–6.67s
Sir Rel 2 150% 75,000 18,750 after 83.33s 3.33–6.67s
Dark Otter 2 250% 437,500 16,242 after 86.67s 40–43.33s
Sir Rel 3 150% 75,000 18,750 after 106.67s 16.67–20s
Doge Dark 3 1200% 60,000 24,000 after 153.33s 2–3.33s
Relic Doge 4 150% 112,500 18,000 after 153.33s 3.33–6.67s
Sir Rel 2 150% 75,000 18,750 after 153.33s 3.33–6.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 30% chance to open an EX stage.