Gauntlet Stages · Gigahaniwan Strikes! · 3/20

Energy70
Clear XP1,330
Base HP650,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits DarkRelicColossusFloatingAlien

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Dark 4 888% 44,400 17,760 5.33s 20–23.33s
Dark Otter 2 212% 371,000 13,773 13.33s 26.67–30s
Relic Doge Unlimited 112% 84,000 13,440 26.67s 23.33–26.67s
Once base HP ≤ 99% 7 types
Gigahaniwan Boss 1 144% 1,440,000 7,200 Immediately
Doge Dark 4 888% 44,400 17,760 after 3.33s 2–3.33s
Relic Doge 3 112% 84,000 13,440 after 5.33s 3.33–6.67s
Sir Rel 1 112% 56,000 14,000 after 6.67s
Maawth 2 1288% 228,967 10,007 after 6.67s 66.67–70s
Nimoy Bore 2 644% 1,030,400 11,585 after 8.67s 83.33–86.67s
Doge Dark 4 888% 44,400 17,760 after 26.67s 46.67–50s
Doge Dark 3 888% 44,400 17,760 after 80s 2–3.33s
Relic Doge 4 112% 84,000 13,440 after 82s 3.33–6.67s
Sir Rel 2 112% 56,000 14,000 after 83.33s 3.33–6.67s
Dark Otter 2 212% 371,000 13,773 after 86.67s 40–43.33s
Sir Rel 3 112% 56,000 14,000 after 106.67s 16.67–20s
Doge Dark 3 888% 44,400 17,760 after 153.33s 2–3.33s
Relic Doge 4 112% 84,000 13,440 after 153.33s 3.33–6.67s
Sir Rel 2 112% 56,000 14,000 after 153.33s 3.33–6.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 7% chance to open an EX stage.