Gauntlet Stages · Part 1: Adventurer Cats · 5/20

Energy50
Clear XP950
Base HP30,000
Map length4,200
Max enemies20
Spawn interval0.03s
Enemy traits TraitlessFloating

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Doge Unlimited 150% 135 12 Start 6.67–13.33s
Snache Unlimited 150% 150 22 5.33s 6.67–13.33s
Squire Rel 12 150% 120 45 10s 0.67–1.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Squire Rel Boss 1 150% 120 45 Immediately
Kang Roo 1 150% 6,000 374 after 2s
Mooth 1 150% 7,500 525 after 3.33s
Mooth 1 150% 7,500 525 after 6.67s
Kang Roo 1 150% 6,000 374 after 13.33s
Mooth 1 150% 7,500 525 after 16.67s
Mooth 1 150% 7,500 525 after 20s
Kang Roo 1 150% 6,000 374 after 25.33s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.