Gauntlet Stages · #03 Demons' Night Out · 2/10

Energy80
Clear XP1,520
Base HP150,000
Map length5,000
Max enemies15
Spawn interval0.03s
Enemy traits TraitlessAkuRedDarkFloatingAngelZombie

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Pumpkin Doge Unlimited 622% 3,358 149 3.33s 20–30s
Cerberus Kids 4 156% 3,900 3,900 13.33s 6.67–13.33s
Sir Seal 2 622% 15,550 933 10s 3.33s
Sir Seal 1 622% 15,550 933 26.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 7 types
Doge Dark 10 222% 11,100 4,440 Immediately 5–10s
Sir Seal Unlimited 622% 15,550 933 Immediately 53.33–66.67s
Vlad de Sable 10 200% 12,600 1,600 Immediately 6.67–10s
Count Owlbrow Boss 1 133% 220,780 8,778 Immediately
Heavenly Hippoe 5 89% 48,950 1,602 after 3.33s 10–13.33s
Cerberus Kids 10 156% 3,900 3,900 after 6.67s 6.67–13.33s
Zigge 5 51% 24,480 1,836 after 10s 13.33–16.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.