Gauntlet Stages · May Gauntlet II · 1/10

Energy110
Clear XP2,090
Base HP275,000
Map length4,800
Max enemies50
Spawn interval0.03s
Enemy traits AngelMetalTraitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Gabriel 7 250% 32,500 3,875 13.33s 12–13.33s
Haterbaa 2.0 3 200% 30 27,000 16.67s 25.33–28.67s
Ms. Sign 1 400% 40,000 4 900s
Once base HP ≤ 99% 4 types
Gabriel Boss 1 250% 32,500 3,875 Immediately
Gabriel 6 250% 32,500 3,875 Immediately 6.67–8s
Gabriel Unlimited 250% 32,500 3,875 Immediately 8.67–15.33s
Haterbaa 2.0 8 200% 30 27,000 Immediately 8–10s
Heavenly Hippoe 3 250% 137,500 4,500 Immediately 16.67–20s
Le'boin 1 1200% 48,000 7,848 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.