Gauntlet Stages · Season 1: School Days · 20/20

Energy200
Clear XP3,800
Base HP450,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits AlienZombieFloatingTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Shibalien Unlimited 1000% 9,000 1,500 6.67s 10–16.67s
Imperator Sael 2 1000% 150,000 5,000 13.33s 13.33–20s
Scissoroo 1 600% 144,000 16,800 30s
Zoge 3 200% 30,000 3,600 20s 16.67–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Zigge 3 200% 96,000 7,200 Immediately 26.67–30s
Znache 5 200% 32,000 4,000 Immediately 20–23.33s
I.M. Phace 2 700% 311,108 9,331 Immediately 16.67s
Scissoroo 2 600% 144,000 16,800 Immediately 20–26.67s
Shibalien Boss 1 100% 900 150 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.