Gauntlet Stages · April Gauntlet · 6/10

Energy80
Clear XP1,520
Base HP200,000
Map length4,500
Max enemies30
Spawn interval0.03s
Enemy traits RedTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
B.B.Bunny 10 1180% 5,900 590 1.33s 6–8s
Otta-smack-u 2 155% 46,500 2,320 5.33s 13.33–14.67s
Duche 10 155% 62,000 1,550 32s 30–33.33s
Otta-smack-u 1 155% 46,500 2,320 38s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
B.B.Bunny Unlimited 1180% 5,900 590 Immediately 13.33–16.67s
Otta-smack-u 5 155% 46,500 2,320 Immediately 6.67–10s
Duche 5 155% 62,000 1,550 Immediately 6.67–10s
One Horn 1 1180% 177,000 5,900 Immediately
One Horn 2 1180% 177,000 5,900 Immediately 13.33s
Teacher A Boss 1 400% 160,000 2,628 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.