Gauntlet Stages · April Gauntlet · 2/10

Energy60
Clear XP1,140
Base HP100,000
Map length4,500
Max enemies30
Spawn interval0.03s
Enemy traits RedTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
B.B.Bunny 10 556% 2,780 278 1.33s 6–8s
Otta-smack-u 2 111% 33,300 1,661 5.33s 13.33–14.67s
Duche 10 111% 44,400 1,110 32s 30–33.33s
Otta-smack-u 1 111% 33,300 1,661 38s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
B.B.Bunny Unlimited 556% 2,780 278 Immediately 13.33–16.67s
Otta-smack-u 5 111% 33,300 1,661 Immediately 6.67–10s
Duche 5 111% 44,400 1,110 Immediately 6.67–10s
One Horn 1 556% 83,400 2,780 Immediately
One Horn 2 556% 83,400 2,780 Immediately 13.33s
Teacher A Boss 1 200% 80,000 1,314 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.