Gauntlet Stages · Festival Cats: Lunar New Year's · 9/10

Energy150
Clear XP4,500
Base HP180,000
Map length4,000
Max enemies40
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Fireworks Guys (High-Yield) Unlimited 100% 1 1 Start 10–16.67s
Fireworks Guys (Low-Yield) Unlimited 100% 1 1 5s 10–16.67s
Ginger Snache Unlimited 100% 12,000 1,800 10s 10–16.67s
Ginger Snache 5 100% 12,000 1,800 26.67s 3.33–6.67s
Firecracker Unlimited 1500% 7,500 750 13.33s 6.67–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Ginger Snache Unlimited 100% 12,000 1,800 Immediately 10–16.67s
Firecracker Unlimited 1500% 7,500 750 Immediately 3.33–6.67s
Ginger Snache 10 100% 12,000 1,800 Immediately 1.67–3.33s
Firecracker 20 1500% 7,500 750 Immediately 1.67–3.33s
Bore Boss 1 200% 800,000 9,674 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.