Gauntlet Stages · Divine Archangel Strikes · 3/20

Energy70
Clear XP1,330
Base HP650,000
Map length5,000
Max enemies12
Spawn interval0.03s
Enemy traits AkuDarkAngelColossusTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Cerberus Kids 10 322% 8,050 8,050 5s 5–15s
Doge Dark 5 844% 42,200 16,880 15s 13.33–20s
Aku Doge 3 322% 14,490 7,084 30s 6.67–13.33s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Aku Doge Unlimited 322% 14,490 7,084 Immediately 20–23.33s
Aku Gory 4 134% 113,900 9,203 Immediately 16.67s
Shadow Boxer K 2 222% 177,600 11,093 Immediately 26.67–33.33s
Dark Otter 1 172% 301,000 11,174 Immediately
Archangel Exiel Boss 1 128% 1,209,600 6,144 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 7% chance to open an EX stage.