Gauntlet Stages · Divine Archangel Strikes · 1/20

Energy60
Clear XP1,140
Base HP550,000
Map length5,000
Max enemies12
Spawn interval0.03s
Enemy traits AkuDarkAngelColossusTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Cerberus Kids 10 300% 7,500 7,500 5s 5–15s
Doge Dark 5 800% 40,000 16,000 15s 13.33–20s
Aku Doge 3 300% 13,500 6,600 30s 6.67–13.33s
Ms. Sign 1 100% 10,000 1 900s
Once base HP ≤ 99% 5 types
Aku Doge Unlimited 300% 13,500 6,600 Immediately 20–23.33s
Aku Gory 4 100% 85,000 6,868 Immediately 16.67s
Shadow Boxer K 2 200% 160,000 9,994 Immediately 26.67–33.33s
Dark Otter 1 150% 262,500 9,745 Immediately
Archangel Exiel Boss 1 100% 945,000 4,800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 1% chance to open an EX stage.