Gauntlet Stages · Mega Menace · 17/20

Energy200
Clear XP3,800
Base HP1,350,000
Map length6,000
Max enemies20
Spawn interval0.03s
Enemy traits ZombieRedFloatingColossusTraitless

Boss

Enemies 9 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Zroco Unlimited 484% 72,600 24,200 3.33s 20–30s
Zomboe 2 484% 193,600 19,360 6.67s 13.33s
Pigeon de Sable Unlimited 484% 40,172 5,808 6.67s 16.67–266.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 6 types
Zigge 2 484% 232,320 17,424 Immediately 50–56.67s
Zory 2 484% 242,000 18,338 Immediately 60–63.33s
Professor A. 1 134% 428,800 9,112 Immediately
Pigeon de Sable 8 484% 40,172 5,808 Immediately 16.67–23.33s
Brollow 8 332% 63,080 49,800 Immediately 16.67–23.33s
Brollow 8 332% 63,080 49,800 Immediately 20–30s
Brollow 3 332% 63,080 49,800 Immediately 10s
Mega-Mooth Boss 1 8336% 1,000,320 66,688 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 100% chance to open an EX stage.