Gauntlet Stages · January Gauntlet II · 6/10

Energy130
Clear XP2,470
Base HP400,000
Map length6,000
Max enemies15
Spawn interval0.03s
Enemy traits AkuAlienFloatingTraitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Aku Doge Unlimited 310% 13,950 6,820 10s 13.33–16.67s
Aku Gory 1 155% 131,750 10,645 46.67s
Ms. Sign Unlimited 300% 30,000 3 900s 900s
Once base HP ≤ 99% 4 types
Aku Gory 1 155% 131,750 10,645 Immediately
Aku Doge 10 310% 13,950 6,820 Immediately 13.33–16.67s
Nimoy Bore 1 665% 1,064,000 11,963 Immediately
Sister Lione Boss 1 310% 434,000 24,800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.