Gauntlet Stages · January Gauntlet II · 3/10

Energy120
Clear XP2,280
Base HP325,000
Map length6,000
Max enemies15
Spawn interval0.03s
Enemy traits AkuAlienFloatingTraitless

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Aku Doge Unlimited 244% 10,980 5,368 10s 13.33–16.67s
Aku Gory 1 122% 103,700 8,378 46.67s
Ms. Sign Unlimited 300% 30,000 3 900s 900s
Once base HP ≤ 99% 4 types
Aku Gory 1 122% 103,700 8,378 Immediately
Aku Doge 10 244% 10,980 5,368 Immediately 13.33–16.67s
Nimoy Bore 1 416% 665,600 7,483 Immediately
Sister Lione Boss 1 244% 341,600 19,520 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.