Gauntlet Stages · December Gauntlet II · 7/10

Energy140
Clear XP2,660
Base HP425,000
Map length6,000
Max enemies50
Spawn interval0.03s
Enemy traits AngelDarkAlienTraitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Gabriel Unlimited 232% 30,159 3,595 13.33s 16.67–20s
Angelic Gory 1 166% 162,680 9,241 40s
Doge Dark Unlimited 664% 33,200 13,280 6.67s 16.67–20s
Gory Dark 1 286% 114,400 8,931 20s
Ms. Sign Unlimited 300% 30,000 3 900s 900s
Once base HP ≤ 99% 3 types
Angelic Gory 3 166% 162,680 9,241 Immediately 33.33s
Gory Dark 3 286% 114,400 8,931 Immediately 40s
Satan Claus Boss 1 664% 663,993 17,596 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.