Gauntlet Stages · November Gauntlet · 10/10

Energy100
Clear XP1,900
Base HP300,000
Map length5,200
Max enemies50
Spawn interval0.03s
Enemy traits TraitlessAku

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Those Guys Unlimited 1800% 3,600 360 3.33s 2–3.33s
Trolly Blogger Unlimited 200% 1,000 400 5s 3.33–4.67s
Trolly Blogger Unlimited 200% 1,000 400 33.33s 6.67–10s
Trolly Blogger Unlimited 200% 1,000 400 53.33s 6.67–10s
Cerberus Kids Unlimited 200% 5,000 5,000 6.67s 4.67–6.67s
Cerberus Kids Unlimited 200% 5,000 5,000 53.33s 10–13.33s
Cerberus Kids Unlimited 200% 5,000 5,000 80s 10–13.33s
Chief Peng 4 600% 60,000 7,200 20s 20s
Chief Peng 3 600% 60,000 7,200 40.8s 20.8s
Chief Peng 2 600% 60,000 7,200 61.6s 20.8s
Chief Peng 1 600% 60,000 7,200 82.4s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Chief Peng 3 1×3 600% 60,000 7,200 Immediately 20s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.