Gauntlet Stages · September Gauntlet · 9/10

Energy100
Clear XP1,900
Base HP275,000
Map length4,600
Max enemies8
Spawn interval0.03s
Enemy traits AkuTraitlessAngel

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Aku Doge 1 188% 8,460 4,136 3.33s
Squire Rel Unlimited 1648% 1,318 494 13.33s 6.67–13.33s
Heavenly Hippoe 2 236% 129,800 4,248 13.33s 26.67s
Hermit Peng 1 548% 137,000 3,562 20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Gabriel Unlimited 236% 30,680 3,658 Immediately 20–40s
Master Da Xun 2 364% 364,000 9,828 Immediately 33.33s
Mighty Gui Zuli Boss 1 452% 375,159 37,516 Immediately
Aku Doge 3 188% 8,460 4,136 Immediately 20s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.