Gauntlet Stages · Baron Seal Strikes · 2/20

Energy60
Clear XP1,140
Base HP600,000
Map length5,500
Max enemies12
Spawn interval0.03s
Enemy traits DarkZombieRedColossus

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Doge Dark 5 556% 27,799 11,120 3.33s 16.67s
Zoge 5 167% 25,050 3,006 3.33s 16.67s
Gory Dark 1 167% 66,800 5,215 46.67s
Zory 1 122% 61,000 4,622 46.67s
Once base HP ≤ 99% 7 types
Gory Dark 4 167% 66,800 5,215 Immediately 58s
Zory 4 122% 61,000 4,622 Immediately 58s
Shadow Boxer K 3 167% 133,600 8,343 Immediately 49.33s
Zang Roo 3 111% 111,000 8,876 Immediately 49.33s
Baron Seal Boss 1 6778% 1,016,700 20,334 Immediately
Doge Dark Unlimited 556% 27,799 11,120 Immediately 28s
Zoge Unlimited 167% 25,050 3,006 Immediately 28s
Doge Dark 5 556% 27,799 11,120 Immediately 16.67s
Zoge 5 167% 25,050 3,006 Immediately 16.67s

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.

EX stages

Clearing it has a 3% chance to open an EX stage.