Gauntlet Stages · Summer Break Cats · 20/20

Energy200
Clear XP3,800
Base HP450,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits FloatingZombieTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Ghost Doge Unlimited 2000% 3,600 320 Start 10–16.67s
Ghost Snache Unlimited 2000% 4,000 600 Start 13.33–20s
Ghost Baa Baa Unlimited 2000% 20,000 2,000 Start 16.67–23.33s
Zoge 3 200% 30,000 3,600 20s 16.67–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Zigge 3 200% 96,000 7,200 Immediately 26.67–30s
Znache 5 200% 32,000 4,000 Immediately 20–23.33s
Zoge 7 200% 30,000 3,600 Immediately 13.33–16.67s
Dashing Face 4 800% 400,000 4,800 Immediately 16.67s
Ghost Doge Boss 1 100% 180 16 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.