Gauntlet Stages · Summer Break Cats · 16/20

Energy160
Clear XP3,040
Base HP240,000
Map length4,000
Max enemies10
Spawn interval0.03s
Enemy traits Traitless

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Croco 5 600% 420 180 Start 3.33–10s
Croco 5 600% 420 180 16.67s 6.67–13.33s
Croco 5 600% 420 180 33.33s 10–16.67s
Kang Roo 1 600% 24,000 1,500 30s
Kang Roo 1 600% 24,000 1,500 50s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Croco Unlimited 600% 420 180 Immediately 6.67–13.33s
Gary Gory 5 200% 72,000 3,000 Immediately 13.33–16.67s
Bearkini 3 200% 70,000 1,200 Immediately 26.67–30s
Sunny Celeboodle Boss 1 200% 160,000 6,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.