Gauntlet Stages · July Gauntlet II · 3/10

Energy120
Clear XP2,280
Base HP325,000
Map length4,500
Max enemies12
Spawn interval0.03s
Enemy traits DarkMetalTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Doge Dark 5 488% 24,400 9,760 6.67s 5–10s
Metal Hippoe 1 262% 209 524 3.33s
Gory Dark 3 262% 104,800 8,182 33.33s 40s
Metal Doge 1 144% 43 2,880 16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Doge Dark Unlimited 488% 24,400 9,760 Immediately 8–14.67s
Metal Doge 3 144% 43 2,880 Immediately 36.67–40s
Metal One Horn 1 122% 976 3,904 Immediately
Selena Boss 1 344% 1,376,000 30,960 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.