Gauntlet Stages · July Gauntlet · 9/10

Energy100
Clear XP1,900
Base HP275,000
Map length4,800
Max enemies12
Spawn interval0.03s
Enemy traits AlienTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Shibalien 7 850% 7,650 1,275 Start 5–10s
Hyppoh 2 515% 36,050 1,030 13.33s 26.67s
Helmut Krabbe 3 515% 46,350 1,545 20s 40s
Imperator Sael 1 850% 127,500 4,250 16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Shibalien Unlimited 850% 7,650 1,275 Immediately 6.67–13.33s
Hyppoh Unlimited 515% 36,050 1,030 Immediately 33.33s
Bearkini 3 464% 162,400 2,784 Immediately 20s
Sunny Celeboodle Boss 1 365% 292,000 10,950 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.