Gauntlet Stages · July Gauntlet · 6/10

Energy80
Clear XP1,520
Base HP200,000
Map length4,800
Max enemies12
Spawn interval0.03s
Enemy traits AlienTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
Shibalien 7 400% 3,600 600 Start 5–10s
Hyppoh 2 266% 18,620 532 13.33s 26.67s
Helmut Krabbe 3 266% 23,940 798 20s 40s
Imperator Sael 1 400% 60,000 2,000 16.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Shibalien Unlimited 400% 3,600 600 Immediately 6.67–13.33s
Hyppoh Unlimited 266% 18,620 532 Immediately 33.33s
Bearkini 3 365% 127,750 2,190 Immediately 20s
Sunny Celeboodle Boss 1 266% 212,800 7,980 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.