Gauntlet Stages · June Gauntlet II · 5/10

Energy130
Clear XP2,470
Base HP375,000
Map length5,200
Max enemies12
Spawn interval0.03s
Enemy traits ZombieAlienFloatingTraitless

Boss

Enemies 8 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Zoge 5 194% 29,100 3,492 1.33s 13.33–23.33s
Kroxo 6 582% 17,460 5,238 6.67s 10–20s
Owlbrow 1 576% 57,600 17,280 10s
Owlbrow 1 576% 57,600 17,280 23.33s
Owlbrow 1 576% 57,600 17,280 56.67s
Owlbrow 1 576% 57,600 17,280 66.67s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Pigeon de Sable 7 188% 15,604 2,256 Immediately 13.33–16.67s
Kroxo 6 582% 17,460 5,238 Immediately 13.33–16.67s
Zigge 2 194% 93,120 6,984 Immediately 50–53.33s
Znache 2 194% 31,040 3,880 Immediately 20–23.33s
Gorilliam Boss 1 724% 1,448,000 14,661 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.