Gauntlet Stages · June Gauntlet · 7/10

Energy90
Clear XP1,710
Base HP225,000
Map length4,500
Max enemies6
Spawn interval0.03s
Enemy traits RedAngelFloatingDarkTraitless

Boss

Enemies 7 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
B.B.Bunny Unlimited 1336% 6,680 668 Start 13.33–20s
Sir Seal 1 1336% 33,400 2,004 16.67s
Gabriel 3 202% 26,260 3,131 26.67s 6.67–10s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 5 types
Gabriel 5 202% 26,260 3,131 Immediately 6.67–10s
Shy Boy 1 900% 315,000 4,500 Immediately
Gabriel 2 202% 26,260 3,131 Immediately 0.07s
B.B.Bunny 9 3×3 1336% 6,680 668 Immediately 3.33s
Heavenly Hippoe 2 202% 111,100 3,636 Immediately 16.67–20s
Gory Groom Boss 1 436% 741,200 11,009 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.