Collaboration Stages · The 9th Angel Strikes! · 2/2

Energy100
Clear XP3,000
Base HP240,000
Map length5,000
Max enemies20
Spawn interval0.03s
Enemy traits RedDarkTraitlessEVA Angel

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 5 types
B.B.Bunny Unlimited 800% 4,000 400 6.67s 16.67s
B.B.Bunny 5 800% 4,000 400 16.67s 5.33s
Shadow Boxer K 1 100% 80,000 4,997 80s
Le'boin 2 800% 32,000 5,232 6.67s 66.67s
The 9th Angel Boss 1 100% 500,000 15,000 13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 1 type
Shadow Boxer K 1 100% 80,000 4,997 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.