Takuya & Yuki Awaken! (Insane)

Collaboration Stages · Takuya & Yuki Awaken · 2/2

Energy150
Clear XP4,000
Base HP600,000
Map length4,200
Max enemies9
Spawn interval0.03s
Enemy traits TraitlessAngelRedFloating

Boss

Enemies 10 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Takuya 1 500% 100,000 6,000 5s
Those Guys 3 1000% 2,000 200 10s 2–6s
Those Guys 5 1000% 2,000 200 20s 3.33–10s
Celeboodle 3 200% 18,000 10,000 33.33s 10–20s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 8 types
Gabriel Unlimited 100% 13,000 1,550 Immediately 13.33–26.67s
Celeboodle Unlimited 200% 18,000 10,000 Immediately 33.33–50s
Those Guys Unlimited 1000% 2,000 200 Immediately 5–10s
Angelic Gory 6 100% 98,000 5,567 Immediately 30–40s
Gabriel 3 100% 13,000 1,550 Immediately 6.67–10s
Ginger Snache 6 3×2 100% 12,000 1,800 Immediately 0.07s
Yuki 1 200% 150,000 6,600 Immediately
Gabriel 3 100% 13,000 1,550 Immediately 0.07s
Ginger Snache 12 100% 12,000 1,800 Immediately 10–16.67s
Those Guys 5 1000% 2,000 200 Immediately 0.07s
Celeboodle 3 200% 18,000 10,000 Immediately 16.67–33.33s
Sir Seal 3 1000% 25,000 1,500 Immediately 6.67–10s
Those Guys 3 1000% 2,000 200 Immediately 0.07s
Takuya & Lovely Yuki Boss 1 100% 750,000 8,800 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.