Collaboration Stages · Mission: Slay Akaza! · 2/2
Energy150
Clear XP4,500
Base HP1,500,000
Map length5,000
Max enemies10
Spawn interval0.03s
Enemy traits TraitlessRelicDark
Boss
Enemies 7 types
| Enemy | Count | Mag. | HP | Attack | First | Respawn |
|---|---|---|---|---|---|---|
| From the start 4 types | ||||||
| | 2 | 3200% | 96,000 | 9,600 | 6.67s | 900s |
| | 1 | 1000% | 300,000 | 14,970 | 20s | — |
| | 1 | 150% | 112,500 | 18,000 | 40s | — |
| | Unlimited | 100% | 10,000 | 1 | 900s | 900s |
| Once base HP ≤ 99% 6 types | ||||||
| | Unlimited | 150% | 112,500 | 18,000 | Immediately | 40–46.67s |
| | 3 | 300% | 240,000 | 12,000 | Immediately | 66.67–73.33s |
| | 2 | 3200% | 96,000 | 9,600 | after 20s | 60–66.67s |
| | 2 | 100% | 300,000 | 20,000 | after 40s | 66.67–73.33s |
| | 2 | 1000% | 300,000 | 14,970 | after 60s | 66.67–73.33s |
| | 1 | 1500% | 2,400,000 | 54,000 | Immediately | — |
HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.
Spawn timeline
Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.
An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.
Score rewards
Earned when your battle score reaches that value.