Collaboration Stages · New Challenger · 1/1

Energy200
Clear XP36,000
Base HP300,000
Map length4,500
Max enemies12
Spawn interval0.03s
Enemy traits DarkAngelTraitless

Boss

Enemies 4 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Doge Dark 1 200% 10,000 4,000 6.67s
Gabriel 1 100% 13,000 1,550 13.33s
Doge Dark 2 200% 10,000 4,000 20s 2–4s
Gabriel 2 100% 13,000 1,550 30s 2–4s
Doge Dark 3 200% 10,000 4,000 40s 1–2s
Gabriel 3 100% 13,000 1,550 53.33s 1–2s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 3 types
Doge Dark Unlimited 200% 10,000 4,000 after 66.67s 16.67–33.33s
Gabriel Unlimited 100% 13,000 1,550 after 66.67s 16.67–33.33s
Doge Dark 15 200% 10,000 4,000 Immediately 3.33–6.67s
Gabriel 15 100% 13,000 1,550 Immediately 3.33–6.67s
Sakura Boss 1 100% 400,000 18,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.