VS GUILE (Easy)

Collaboration Stages · New Challenger · 1/1

Energy100
Clear XP12,000
Base HP18,000
Map length4,800
Max enemies12
Spawn interval0.03s
Enemy traits TraitlessRed

Boss

Enemies 6 types

Enemy Count Mag. HP Attack First Respawn
From the start 4 types
Snache Unlimited 100% 100 15 Start 44.67s
Snache Unlimited 100% 100 15 1.33s 44.67s
Snache Unlimited 100% 100 15 2.67s 44.67s
B.B.Bunny 3 100% 500 50 13.33s 58.67s
B.B.Bunny 3 100% 500 50 14s 58.67s
B.B.Bunny 3 100% 500 50 14.67s 58.67s
Gory 2 100% 1,000 80 46.67s 60s
Gory 2 100% 1,000 80 48s 60s
Gory 2 100% 1,000 80 49.33s 60s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 2 types
One Horn 2 1×2 100% 15,000 500 Immediately 0.07s
Guile Boss 1 2% 8,000 210 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.