Miracles and Magic Are Real

Collaboration Stages · Witch's Labyrinth: Box Witch · 2/5

Energy180
Clear XP25,000
Base HP170,000
Map length4,500
Max enemies8
Spawn interval0.03s
Enemy traits TraitlessDarkZombieWitch

Boss

Enemies 5 types

Enemy Count Mag. HP Attack First Respawn
From the start 3 types
Gory 4 600% 6,000 480 10s 16.67s
Gory Dark 2 100% 40,000 3,123 30s 10–13.33s
Ms. Sign Unlimited 100% 10,000 1 900s 900s
Once base HP ≤ 99% 4 types
Gory Unlimited 600% 6,000 480 Immediately 30–40s
Gory Dark 6 100% 40,000 3,123 Immediately 13.33–16.67s
Zory 3 100% 50,000 3,789 Immediately 26.67–30s
Box Witch and Minions Boss 1 100% 750,000 20,000 Immediately

HP and attack include the magnification. Identical spawn lines are merged (2×7 = seven lines that each spawn 2). Enemies with a base HP condition start appearing once it is met.

Spawn timeline

Scroll sideways to see more. The number under each enemy is when it appears (seconds). For enemies with a base HP condition, move the slider to set when the condition is met.

An estimate using the game's spawn rules. Ranged intervals use the midpoint, and the on-screen enemy limit is ignored, so when many enemies pile up they appear later than shown.

Clear rewards

If the reward chances add up to more than 100, the rows are rolled in order and each later row shares what is left.